openseat.games

Minesweeper rules

A field of closed squares, some of them hiding mines. Open every square that is safe and you have won. Open one that is not and the game is over.

You are not guessing blind. Every square you open that has no mine under it shows a number: how many mines touch it. Working out where the mines must be from those numbers is the whole game.

The board

There are three fields, the same three the game has always had:

On a phone held upright the hard field is drawn standing up, sixteen across and thirty down, so that every square stays big enough for a finger. It is the same field either way.

Opening a square

Click a square to open it.

2
A 2: two of the eight squares round it hide a mine. They are shown here; in a game you work out which.

The first square you open is always safe. The mines are laid only after your first click, and never on that square or next to it, so every game starts with a patch of open ground to work from.

Flags

When you are sure a square hides a mine, plant a flag on it: right-click it or click the mouse wheel on it, or on a touch screen hold your finger on it. There is also a switch beside the board that makes a plain tap plant flags instead of opening squares.

A flag does two things. It stops you opening that square by accident — a flagged square cannot be opened until you take the flag off again. And it counts: the mines left figure is the number of mines minus the flags you have planted.

Flags are for you. The game never checks them while you play, and a wrong flag does not cost you anything until you rely on it.

Flag a square a second time and the flag turns into a question mark: a note that you are not sure yet. It is not a flag — it does not count against the mines left, and it does not stop a click. A third time rubs it out.

Opening around a number

Click a number that is already open, or press the mouse wheel on it, and if you have flagged as many squares around it as the number says, every other square around it opens at once. Hold a number down and the closed squares around it that are not flagged light up: that is where its mines can still be.

Both are helps from the old game, and together they are Simple mode. It is off unless it is turned on: on your own before a game, and at a friend's table by whoever opened it, for everyone at once.

This is the quickest way through a field, and the most dangerous one. If one of those flags is wrong, the mine it should have marked is among the squares you just opened.

Winning and losing

You win when every square without a mine is open. You do not have to flag the mines — only to open everything else.

You lose the moment you open a mine. The field is then shown in full: every mine you had not found, and any flag that was on a safe square, crossed out.

Racing friends

Send the link to a table to up to three friends and you race each other across the same field, two, three or four of you.

That makes the race a different game from playing alone. Speed wins it, but a single careless click throws it away, and the player who is behind can still win by being the one who does not blow up.

After a race, Play again deals a new field for the same players straight away, everyone moving one seat round, and keeps the score. Whoever opened the table can press Change settings instead, to pick another field first, and someone new can sit down then — the score is kept then too.

Reading the numbers

A few patterns come up in every game, and knowing them on sight is most of the difference between a slow game and a fast one.

When nothing on the board decides a square, you have to guess. Guess where it costs least: a square far from the numbers, or one that will open the most ground if it is safe.

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