openseat.games

How to win at chess

Chess has a reputation for grandmasters calculating twenty moves ahead. At the level most people play, that is not what decides games. What decides them is who leaves a piece undefended first, or misses the one threat on the board.

Fix that, and you will beat most of the people you play. Everything else on this page — openings, tactics, plans, endgames — builds on top of it.

Before every move: checks, captures, threats

Make this a habit before you touch anything. When your opponent moves, ask what that move does. What does it attack now? What has it stopped defending?

Then, before you play the move you like, look at the position through your opponent's eyes and list their checks, captures and threats. Do the same for the position after your move. It takes a few seconds, and it catches most blunders before they happen.

Also look for loose pieces — yours and theirs. A piece that nothing defends is the one that gets forked, skewered or simply taken. Keep yours protected, and aim your attacks at theirs.

Opening principles

You do not need to memorise openings. A handful of principles gets you to a good middlegame almost every time:

One trap to know: a queen and bishop aimed together at f7 (f2 for white). At the start that pawn is defended only by the king. If both pieces point at it, deal with it at once — block the queen's line or defend the square — or it is checkmate in four moves.

Tactics

Most games are decided by a short tactical blow. These patterns come up again and again:

Piece values and trades

Count pieces as roughly pawn 1, knight 3, bishop 3, rook 5, queen 9. Before any capture, count how many of your pieces attack the square and how many of your opponent's defend it. A capture is only good if you come out ahead after all the recaptures.

Middlegame plans

When there is no tactic on the board, you need a plan. Some reliable ones:

Endgames

With the queens gone, the rules change.

Both mates take well under fifty moves when you know the method, so the fifty-move rule is no threat to a player who is making progress.

Time management

Every game has a time bank and a per-move timer, and the timer runs first. Use that. Play routine moves — obvious recaptures, simple development — inside the per-move timer, where they cost your bank nothing.

Save the bank for positions that matter: when tactics appear, when your opponent's last move changes things, or before committing to a plan you cannot undo. Don't spend half of it in the opening. Once the bank is gone you have only the per-move timer, and that is when blunders happen.

Beating the computer

The computer has three levels. Start on the lowest and move up when you win comfortably.

Play chess against the computer, or check the full chess rules if anything is unclear.

Play a game